Terek Magnus

A rugged-looking scout

Description:

Motivation: To learn more about the lost ways of the Force (leaning heavily Light side)
Morality Strength: Bravery
Morality Weakness: Recklessness
Morality: 100 (Light Side Paragon, +2 Strain)

(p.248 of Age of Rebellion book)

Contacts: Terek has run into several others during his travels. Below are several notable.

PC’s:
- encountering Nils several times, and enjoying some thought-provoking conversations regarding life, and the nature of that which cannot be touched.

NPC’s:
- Morrek Meremen – a Togruta trader that Terek ran into several times, Morrek took a liking to Terek immediately due to the “rek” in his name; as such, they developed a friendly tradership over the years, giving one another priority over certain goods and services, as well as doing one another several favors over the years. Currently, Terek is ahead on points, but not by much.

- Jedi Knight Tora – the kindly Jedi who was with Terek on the Jedi ship during the field trip, and who pushed him onto the ship, and safety. Terek never heard or found out what became of her after the ship lifted off.

- Nel and Forne Matrusken – the couple that took Terek in when he was young, they still trade small goods and shipments, mostly legitimate (if you ask the buyers), who still are in business. Terek at first resolved to visit them about once a year, though has never managed to make it on the same day; after several years worth’ of mishaps, he just visits them when he can.

Attributes:

Attribute Rating
Brawn 2
Agility 5
Intellect 2
Cunning 3
Willpower 2
Presence 2
Stat Rating
Defense (Melee) 0
Defense (Ranged) 0
Soak 3
Force Points 3
Threshold Rating
Strain Threshold 12
Wound Threshold 14

Career: Seeker
Specializations: Ataru Striker (Seeker), Hunter (Seeker), Starfighter Ace (Warrior), Seer (Mystic)
(Class Skills: denoted with boldface)
Skills:

Skill Attribute Skill Level Talent Bonuses
Astrogation Intellect 0 -
Athletics Brawn 1 - removes 1 black difficulty die from Athletics checks (Conditioned 1)
Cool Presence 3 - take 1 strain to add 1 success to a Vigilance or Cool check when determining Initiative Order (Rapid Reaction)
Coordination Agility 1 - removes 1 black difficulty die from Coordination checks (Conditioned 1)
Discipline Willpower 3 - decrease difficulty of any Discipline check to avoid the effects of fear by 1 (Confidence 1)
Gunnery Agility 5 - add Force dice to all vehicle scale Gunnery checks. Can spend Force Points to add successes or advantages to the result (Intuitive Strike)
Knowledge (Lore) Intellect 0 -
Knowledge (Xenology) Intellect 1 -
Leadership Presence 1 -
Lightsaber Brawn or Agility 5 -
Mechanics Intellect 3 -
Perception Cunning 3 - once per session, can re-roll 1 Perception or Vigilance check (Natural Hunter)
- remove 1 black die from Perception and Vigilance checks (Keen Eyed)
Piloting (Planetary) Agility 2 - removes 1 black difficulty die from Piloting: Planetary checks (Skilled Jockey 1)
Piloting (Space) Agility 5 - removes 1 black difficulty die from Piloting: Space checks (Skilled Jockey 1)
Ranged (Heavy) Agility 3 - add Force dice to all Ranged (Light) and Ranged (Heavy) checks. Can spend Force Points to add successes or advantages to the result (Intuitive Shot)
Stealth Agility 1 -
Survival Cunning 1 -
Vigilance Willpower 5 - add 1 blue die to all checks (Uncanny Reactions)
- remove 1 black die from Perception and Vigilance checks (Keen Eyed)
- once per session, can reroll 1 Perception or Vigilance check (Natural Hunter)
- take 1 strain to add 1 success to a Vigilance or Cool check when determining Initiative Order (Rapid Reaction)
Talent Rank Derivation Page Number Text
Parry 2 Ataru Striker p. 105 When Tarek suffers a hit from a Brawl, Melee, or Lightsaber skill check, after damage is calculated (but before soak is applied), he may Parry as an incidental. He suffers 3 Strain and reduces the damage dealt by 2 + 1 (ranks in Parry). Can only be used with a Lightsaber or Melee weapon.
Quick Draw - Ataru Striker p. 106 Once per round on his turn, Tarek may draw or holster an easily-accessible weapon or item as an incidental. This talent also reduces the amount of time to draw or stow a weapon that usually requires more than one maneuver, by one maneuver.
Jump Up - Ataru Striker p. 103 Once per round on his turn, Tarek may stand up from prone or seated position as an incidental.
Ataru Technique - Ataru Striker p. 97 When making a Lightsaber skill check, Tarek may use Agility instead of Brawn.
Reflect 2 Ataru Striker p. 106 When Tarek suffers a hit from a Ranged (Light), Ranged (Heavy), or Gunnery skill check, after damage is calculated (but before soak is applied), he may Reflect as an incidental. He suffers 3 Strain and reduces the damage dealt by 2 + 2 (ranks in Reflect). Can only be used with a Lightsaber.
Conditioned 2 Ataru Striker p. 99 Tarek removes 1 black die (one per rank of Conditioned) from Athletics and Coordination checks. He also reduces damage and strain suffered from falling by 1 (one per rank of Conditioned).
Dodge 2 Ataru Striker p. 100 When targeted by a combat check (either ranged or melee), Tarek may choose to perform a Dodge incidental to suffer 1 to 1 Strain (max amount being his ranks in Dodge), then upgrade the difficulty of the combat check by 1 (one per rank of Dodge).
Rapid Recovery 3 Hunter p. 106 When Tarek recovers Strain after an encounter has concluded, he recovers 3 additional Strain (one per rank in Rapid Recovery).
Toughened 1 Hunter p. 110 Increases Wound Threshold by 2 (2 per rank of Toughened).
Hunter 2 Hunter p. 102 Add two blue die to all checks (one per rank of Hunter) when interacting with beasts or animals, including combat checks. Add + 20 to Critical Injury results against beasts or animals (+ 10 per rank).
Expert Tracker 3 Hunter, Seer p. 100 Removes two black die (one per rank of Expert Tracker) from checks to find or follow tracks. Survival checks made to track targets take 50% less time than normal.
Natural Hunter Hunter p.105 Once per session, Terek may reroll any Perception or Vigilance check.
Uncanny Reactions 2 Hunter, Seer p.110 Terek adds one blue die to all Vigilance checks.
Intuitive Shot - Hunter p.103 When making a Ranged (Light) or Ranged (Heavy) combat check, the character may add one die (no greater than Force rating) to the check. Terek may spend Force points to add Successes or Advantages to the result.
Dedication - Hunter - Add one to Agility (increase from base 4 to 5)
Skilled Jockey 1 Starfighter Ace p.108 remove one black die per rank of Skilled Jockey (total 1) from all Piloting: Planetary and Planetary: Space checks
Confidence 1 Starfighter Ace p.99 May decrease the difficulty of any Discipline check to resist fear by 1 per rank of Confidence (total 1). If Difficulty is reduced to zero, Terek does not have to roll.
Rapid Reaction 2 Starfighter Ace p.106 Terek may suffer a number of strain to an an equal number of successes to any Vigilance or Cool check to determine Initiative order. This number cannot exceed ranks in Rapid Reaction (2)
Full Throttle - Starfighter Ace p.101 Attempt a Hard PIloting check (difficulty 3 purple) – with success, the ship’s top speed increases by 1 for a number of rounds equal to Cunning. The ship still cannot perform actions or maneuvers it could not normally do (e.g. actions with a minimum Speed requirement)
Intuitive Evasion 1 Starfighter Ace p.103 When piloting a ship of silhouette 5 or smaller, Terek may perform the Intuitive Evasion maneuver, suffering 1 strain and committing a number of Force Points no greater than his Force Rating or ranks in Intuitive Evasion. He then upgrades the difficulty of combat checks targeting his vehicle by an equal amount. Terek suffers 1 strain at the beginning of each of his turns in which these dice remain committed.
Touch of Fate - Starfighter Ace p.110 Once per game session, Terek may add two blue dice once to a single skill check.
Intuitive Strike - Starfighter Ace p.103 When making a combat check with a vehicle weapon, the character may add one die (no greater than Force rating) to the check. Terek may spend Force points to add Successes or Advantages to the result.
Force Rating - Starfighter Ace increase Terek’s Force Rating from 2 to 3
Saber Swarm - Ataru Striker p.107 may take the Saber Swarm maneuver, suffering 1 strain. Next Lightsaber combat check this turn gains the Linked quality equal to Force Rating
Improved Parry - Ataru Striker p.106 When Terek suffers a hit from a Brawl, Melee, or Lightsaber attack that generates 1 Threat or 3 Despairs, AND Terek used a Parry to reduce damage from that incoming attack, Terek automatically strikes the attacker once with a wielded Melee, Brawl, or Lightsaber weapon. This hit deals base damage plus any damage from applicable talents. Improved Parry cannot be used if Terek has been disarmed.
Tricky Target - Starfighter Ace p.110 Any vehicle Terek pilots counts as having a Silhouette of 1 lower than normal when attacked, to a minimum of 0.
Quick Strike 2 Ataru Striker p.106 Terek adds one blue die per rank of Quick Strike to combat checks made against any target that has not yet acted in the current encounter.
Balance - Ataru Striker p.98 When Terek recovers strain at the end of the current encounter, he may roll his Force Rating in Force dice. He recovers additional strain equal to the results generated.

Force Powers:
*Enhance: (can roll an enhance power check as part of pool on athletics check, p201)
- control ^: enhance can be used with coordination checks
- control ^: enhance can be used with piloting: planetary checks
- control ^: enhance can be used with piloting: space checks
- ^: can commit one force point to increase agility by 1 (to a maximum of 6)
- control ^: spend 1 force point to take a Force Leap action, to jump horizontally to any location within short range.
- control ^: when performing a Force Leap, can leap vertically as well as horizontally
- range ^: spend Force Points to increase power’s range by 1
- control ^: can perform a Force Leap as maneuver instead of action

*Seek: (can spend a Force Point to gain insight into the direction of a previously encountered person or object, regardless of distance; can also spend a Force Point and succeed at an average Vigilance check (or opposed Vigilance vs. Discipline check) to see through illusions. p.212)

*Sense: (can sense Force interacting around him, can spend 1 force point to sense all living beings in range, can spend 1 force point to sense current emotional state of one living target)
- Duration upgrade (effects of ongoing powers trigger an additional time per round)
- Strength upgrade (effects of ongoing powers upgrade rolls twice instead of once)
- Control ^: commit 1 force point; once per round, when an attack targets Terek, he upgrades the difficulty of the pool once.

Max Encumbrance: 7 (5 + 2 Brawn)
Current Encumbrance: 6 (Heavy Clothing 0, Lightsabers 2, Blaster Rifle 4, Reload for Blaster RIfle 1, Utility Belt -1)
Money: 8825
(spent 5300 to get better starfighter engines)
3525
+20,000 (share of rebellion stipend)
- 6000 (w/ 50% discount) for 2 curved hilt lightsaber mods, 2 superior hilt lightsaber mods
- 5000 for 1 superior armor mod
- 330 (hotel, repairs for droid, and oil-bath for droid)
Total: 12,395 credits
-1500 (two pistol grip hilts for lightsabers)
Total: 10,895 credits
-7650 (new blaster rifle, spin barrerl + all augs, underbarrel grenade launcher + all augs)
Total: 3245 credits
-1300 (all upgrades for crystal)
Total: 1945 credits

Item Encumbrance Special
Heavy Clothing 0 Normally 1, -1 for being worn
Blaster Rifle 4
Lightsabers 2
Stimpacks total: 4
Utility Belt -1 subtracts 1 from total Encumbrance
Reload for Blaster Carbine total: 2
Total 5 0+4+1-1 = 4
Armor Defense Soak Encumbrance Hard Points Special Rarity
Armored Flight Suit (superior) 1 2 2 1 reduces strain due to critical hits by 1, and fire damage by 1 6
Weapon Damage Crit Range Encumbrance HP Special
Blaster Rifle 12 3 Long 4 4 Stun Setting, Accuracy 1 (add 2 blue die to attack rolls), Perception checks +1, Pierce 1, 4 round grenade magazine
Lightsaber (blue Ilum crystal) 9 1 Engaged 1 5 Breach 1, Sunder, Vicious 1, Superior mod (add 1 advantage per roll), +1 Defensive), Pistol Hilt (ranged: light, dmg 6, range: short, crit 3, stun dmg)
Lightsaber (blue resonance crystal) 5 3 Engaged 1 5 Breach 1, Sunder, (1 bonus force die for engaged force powers), Pistol Hilt (ranged: light, dmg 6, range: short, crit 3, stun dmg)
Weapon Upgrade Effect
Blaster Rifle Maxed-Out Spin Barrel +3 damage, Accuracy +1, Pierce 1
Blaster Carbine Maxed-Out Underbarrel Grenade Launcher Accuracy +1, Point Blank 1
Lightsaber Upgrade Ilum Crystal (original, blue color) upgrade damage from 6 to 9
Lightsaber Upgrade Ilum Crystal (original, blue color) reduce crit by 1 to 1
Lightsaber Upgrade Ilum Crystal (original, blue color) get Vicious 1
Lightsaber Upgrade Ilum Crystal (original, blue color) got Despair, cannot further upgrade crystal

(silhouette of any ship Terek pilots counts as having a Silhouette of 1 lower than normal when attacked, per talent Tricky Target)

Ship Sil Speed Handling HT Thresh SS Thresh Weapons Special
Heavy Z-95 3 5 +1 9 8 Wingtip lasers (dmg 5, crit 3, rng: close, arc: forward, linked 1), Concussion Missile launchers (dmg 6, crit 3, rng: short, arc: forward, linked 1, slow-firing 1) Hyperdrive 1, astromech slot, +1 speed from engines
XP Notes
+20xp Game 1 XP
-5xp purchase Hunter talent Hunter
-5xp purchase Hunter talent Expert Tracker 1
-10xp purchase Hunter talent Expert Tracker 2
0xp Total
+15xp Game 2 XP
-15xp purchase Hunter talent Natural Hunter
0xp Total
+20xp game 3 xp
20xp total
+20xp game 4 xp
40xp Total
-15xp purchase Hunter talent Uncanny Reactions
-20xp purchase Hunter talent Rapid Reaction (total 2)
5xp Total
+20xp game 5 xp
25xp Total
-20xp purchase Hunter talent Rapid Recovery (total 3)
5xp Total
+20xp game 6 xp
25xp Total
-25xp purchase Hunter Force Point upgrade
0 Total
+60xp game 8 xp
60xp Total
-25xp purchase Hunter talent Intuitive Shot
-25xp purchase Hunter talent Dedication (increase Agility by 1, from 4 to 5)
10xp Total
+35xp game 9 xp
45xp Total
-40xp purchase specialization Starfighter Ace
-5xp purchase Starfighter Ace talent Skilled Jockey
0xp Total
+15xp game 10 xp
15xp Total
-10xp purchase Starfighter Ace talent Confidence
-5xp purchase first point of Mechanics (class skill due to Starfighter Ace)
0xp Total
+50 game 11+12 xp
50xp Total
-15xp purchase Starfighter Ace talent Rapid Reaction
-15xp purchase Starfighter Ace talent Full Throttle
-10xp increase in-class skill Gunnery from 1 to 2
-10xp purchase Starfighter Ace talent Intuitive Evasion
0xp Total
+20xp game 13 reward
20xp Total
-10xp purchase Leadership 1
-10xp increase Perception from 1 to 2
0xp Total
+15xp game 14 reward
15xp Total
-5xp purchase Force Power Sense
-10xp purchase Control upgrade for Enhance (force leap action)
0xp Total
+35xp game 15 reward
35xp Total
+25xp game 16 reward
60xp Total
-10 purchase skill Discipline 1
-15 purchase skill Cool 2
-10 purchase skill Vigilance 2
-10 purchase skill Lightsaber 2
-15 purchase Ataru Striker talent Reflect II
0xp Total
+20xp game 17 reward
20xp Total
-15xp purchase Starfighter Ace talent Rapid Reaction II
5xp Total
+15xp game 18 reward
20xp Total
-20xp purchase Starfighter Ace talent Touch of Fate
0xp Total
+100xp game 18,19, and 20 XP
100xp Total
-20xp purchase Starfighter Ace talent Intuitive Strike
-25xp purchase Force Rating increase from Starfighter Ace
55xp Total
-10xp purchase Enhance Control upgrade (can leap vertically as well as horizontally)
-10xp purchase Enhance Range upgrade
-10xp purchase Enhance Control upgrade (perform Force Leap as maneuver instead of Action)
25xp Total
-15xp purchase Parry upgrade from Ataru Striker
-20xp purchase Saber Swarm attack from Ataru Striker
0xp Total
+25xp game 21 xp
25xp Total
-10xp upgrade Force Power Sense: Control Upgrade (commit force point to upgrade difficulty of incoming attacks)
-15xp upgrade skill Lightsaber from 2 to 3
0xp Total
+20xp game 22 xp
-15xp purchase skill upgrade Piloting: Space from 2 to 3
+5xp Total
+20xp game 23 xp
25xp Total
+75xp game 24 xp
100xp Total
-10xp purchase Force Power: Sense Duration upgrade
-10xp purchase Force Power: Sense Strength upgrade
-15xp increase skill Gunnery from 2 to 3
-15xp increase skill Ranged: Heavy from 2 to 3
-20xp increase skill Lightsaber from 3 to 4
-25xp increase skill Lightsaber from 4 to 5
5xp Total
+10xp game 25 xp
15xp Total
+20xp game 26 xp
35xp Total
-15xp increase skill Vigilance from 2 to 3)
-20xp increase out of class skill Cool from 2 to 3
0xp Total
+20xp game 27xp
20xp Total
-15xp purchase Ataru Striker talent Improved Parry
5xp Total
+20xp game 28xp
25xp Total
-25xp purchase Starfighter Ace talent Tricky Target
0xp Total
+100xp game 29, 30, and 31 game xp
100xp Total
-20xp increase skill Piloting: Space from 3 to 4
-10xp increase skill Piloting: Planetary from 1 to 2
-10xp increase skill Mechanics from 1 to 2
-15xp increase skill Mechanics from 2 to 3
-20xp increase skill Vigilance from 3 to 4
-10xp increase skill Discipline from 1 to 2
-15xp increase skill Discipline from 2 to 3
0xp Total
+35xp game 35xp
35xp Total
-25xp increase skill Piloting: Space from 4 to 5
10xp Total
+180xp game 36 to 39 xp
190xp Total
-25xp increase skill Gunnery from 4 to 5
165xp Total
-10xp purchase talent Quick Strike I (Ataru Striker)
-15xp purchase talent Quick Strike 2 (Ataru Striker)
-20xp purchase talent Dodge 2 (Ataru Striker)
-20xp purchase talent Conditioned 2 (Ataru Striker)
-25xp purchase talent Balance (Ataru Striker)
-25xp increase skill Vigilance from 4 to 5
50xp Total
-50xp purchase Seer (Mystic) specialization
0xp Total
+20xp game 40 xp
20xp Total
-5xp purchase Seer talent Uncanny Reactions
-5xp purchase Seer talent Expert Tracker
-10xp purchase Seer talent Keen Eyed
0xp Total
Bio:

Terek never remembered where he was born or what planet he was from, but he does remember being taken from his parents, and taken by a kindly woman who taught him to be aware of and cautiously play with the Force while she gathered a few other young ones. He remembered celebrating his fourth life-day a week after he arrived at the temple, spending time in the creche with the other younglings. Soon enough, his life seemed to fall into an easy existence, as he began learning about the Force. It was shortly afterward that his natural agility was discovered, and he undertook tutelage in the basics of lightsaber combat, as a way of helping him to learn focus.

Four years after he had first arrived at the Temple, he was on a field trip to the old temple on Dantooine with his teacher and the rest of their class when Order 66 was declared. They had no knowledge of this until, as they were returning to their ship, they were ambushed by a squad of clone troopers. During the ensuing fight, the other children were killed, and the Jedi named Tora then hustled him onto the ship despite her wounds, made sure he was safe, and sent it away. He watched her lightsaber ignite as the ship lifted off, and watched the patterns it made as the ship swiftly bore him away. He never saw her again.

A scavenger ship found the ship he was on drifting along the Outer Rim a week later, as he was nearly delirious from lack of food and water. The young poor couple who found him were attempting to scavenge a few items to sell when they found Terek. Treating his wounds, they took him with them back to their settlement on an out of way star near the Unknown Regions named Ourati, in a small village in a large, planet-wide wilderness. There, he learned to hunt and stalk, and he adapted to his new existence. His natural agility lent him many early successes with learning to hunt and live as woodsmen do, and his ability to find things, however untrained, helped him find prey and lost items more than most others.

Still, he always kept the true reasons for his successes hidden, ever mindful of the words that the Jedi Tora gave him before the ship door closed – “The Force is ever your ally, but you must make it a subtle one. The galaxy is no longer safe for those who do. Go – live, be free, and be mindful.”

Those words stuck with him ever since, and he never told anyone of his upbringing – only that he had hazy memories of once having parents before he was taken. People’s natural conclusions that he was taken by slavers from this, and something he subsequently escaped from, is something he doesn’t bother to correct. People tend to ask fewer questions that way.

Once he came of age, Terek sought his fortune as a pilot, taking small jobs in the Outer Rim for the last year.

Terek Magnus

Star Wars: The Cost of Hope rhoenix